
	(pp)Oopmka II

	Author : Franois

	Released on : 01/10/2006
			01/15/2006 for the second edition.


	Requires : Total annihilation 3.1, CC, TAMEC2004final, TAK_ANIMS_2004_BETA,
	

	This is probably the most ' Cavedoggish ' map I ever made until now. Also, I found
	that the way I placed the start locations on my previous maps was sometimes wrong ; 
	so I decided to make something different here. 
	The Ai is set on ' hover ', and it is rather good. There are no cliffs, so the computer
	won't block its hovercrafts somewhere.

	This map should have been on the CMP for TA I hoped to create with some other mappers ; 
	but unfortunately, not enough people seem to be motivated to work on this project !

	[ multiple battles edition, or ' II ' ]

	Well, this version should sightly improve the gameplay of the map. Not only the original
	map has been modified ( more metal in the middle, and better players start locations ),
	also it comes with two extra OTA files that you can simply try by putting them in
	your ' maps ' directory ( replace the original one. SEE INSTRUCTIONS BELOW ). Those two OTA 
	files feature :
	
	* a Challenge version : this version was meant to be played with 8 players, like the original,
	BUT the players 2, 8, 4, and 6 have to be really good, since they start near of the middle of
	the map. I placed the other locations in a way that ' the Challengers ' won't be killed in a
	few minutes ( like in the original (pp)Oopmka map ) ; and also I've added more metal in the
	middle of the land ( I've also added more steamvents ). NEVERTHLESS the ' Challengers ' must be
	some very good players ( or very cheating Ais ;) ).
	>> But the best way to enjoy this version is probably to do that : player 1 must be allied with
	player 2, player 3 must be allied with player 4, player 5 must be allied with player 6, and 
	player 7 must be allied with player 8.
	
	* a No man's land version : this version adds two new players to the map. This version also adds 
	more wind, and the value of the metal is higher. Players 1,2,3,4,5 have to be allied, and they fight
	against players 6,7,8,9,10 . Trap your opponents in these numerous rivers, hide your base between
	some gigantic walls, protect a doomed city, refugee your burning k-bots in the mountains of snow ; 
	in one word, conquer the land !

	Also, you must note, as I said, that the original map has been modified : the version by default is 
	the most balanced one. You should play this version with 8 non allied players ; but also, you can try to
	play it like that : 1,2,8,7 v 3,4,5,6 ( North against South ).

	Don't worry if all this seems a bit hard to remember : everything is explained via the map's description
	in the maps menu under TA !

	Hope you'll enjoy this map, and also, if you are from the ~ 15 persons who downloaded the map before this
	version, do not hesitate to delete and replace it with this new version !

	
	Other things fixed : a bug with the walls from the Atlantis Tileset.
	
	

	Installation Instructions :

	To play, just extract everything in your TA directory. To use the two extra versions, just replace the
	original OTA file of the map with the one of your choice. NO ! IMPORTANT : THIS METHOD DOESN'T WORK !
	YOU HAVE TO : OPEN THE (pp)Oompka OTA YOU WANT TO USE ( example : Challenge version ), THEN COPY IT, THEN
	OPEN THE (pp)Oompka OTA file IN YOUR MAPS DIRECTORY and DELETE EVERYTHING ; AT LAST, COPY THE (pp)Oompka OTA
	Challenge version ( for example ) ; SAVE AND QUIT.

	I've added the OTA Default version in the Pantheism Project Folder, so you don't have to re-open the zip each
	time you want to play again on the original map.

	



	Credits to : 	Datanut, for the Atlantis Tileset
			C_A_P for the Evergreen Tileset
			Those who made TAMECfinal2004
			Wotan, for the TAKanims2004beta
			

			Cavedog		

	Thanks to :	Tauniverse for being such a great site
			Gnome, who annihilated from FU the previous version of the map !


- (pp)Oopmka II - Pantheism Project - September 2004 * January 2006 - Please note this map is a 
beta. It will be improved later, with the first release of the project. Thanks for downloading.

			